![]() However, to make things clear, all payware options have been marked in the header with, "(Payware)".Ĭompatibility with Steam Edition and P3D(v4).Īlso worth noting, we have ensured that all of the mods featured below are compatible with the Steam Edition of FSX. The add-ons and mods featured below are mainly (mostly) freeware. Such is the beauty of flight simulation and the details and data these add-ons provide, that the experiences are potentially endless and leave the pilot with a plethora of opportunities to choose from. Indeed, while Microsoft Flight Simulator X is perhaps the platform that shows the gateways to the virtual world, it is the add-ons that hold the keys to opening them and truly exploring what lays beyond each one. Whether it is how authentic the planes themselves look, or the attention to detail on the many famous airports that are themselves household names around the world, it is arguable that the real journey of flight simulation begins once one begins to explore the abundance of extra choices available. Of course I could be wrong - I usually am.Realism, attention to detail, and absolute authenticity are at the heart of any top-notch flight simulation experience. ![]() So I think they can’t do it now and this is their “fix”. They way they have it going now, you rarely have more than two or three active planes, and even that’s too much, contributing to stuttering at airports. If the planes were more accurately spaced and they taxied off the runway properly, you’d have more planes landing of course, and those planes would need to be handled on the ground, which would increase the need for the app to know where they were going and to ensure their safe handling to the gate… and which gate? And if they encounter another plane, who goes where? That would all have to be computed on the fly - and don’t forget that you’re also out there moving around. My theory is that the slow taxi speeds after landing is MSAsobo’s way of controlling processsing at airports. Part of the solution may be as simple as increasing the values related to taxi speed of the landing planes and to have them take the first available exit, but I have a theory as to why that’s not happening today. Just a personal guess: As long as the job for the ATC developer (with AI stuff included as well) is open at Asobo we might need to wait a bit longer as well. To check with each update if a new workaround is needed, a current workaround needs to be changed and so on would just cause extra work for AI developers. ![]() For now we have a basic understand on how the current system works, what the issues are and how to add workarounds. In past Updates that were supposed to fix AI related stuff we saw new AI related bugs, personally I would not like to see Asobo “hot fix” any more stuff in the AI system and break other stuff - becuase they do not know how the old system works. Rushing stuff now would result in a unfinished product, and I guess we all can agree we do not need a “Bannana-Software” solution. Ideas on what to improve and what needs to get fixed are all there and Asobo/MS is aware of them, the design and implementation just needs a lot of time. We do not need fixes We need a complete rework - that has already been announced.
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